After the brainstorming we really had to narrow down the idea in order to prepare the presentation. There were varying stages in this, once Pierre raised the idea of being in controll of a god battling against a massive army we all decided that would be a fun game. It was then that we really had to narrow down a final storyline. One of the main issues in the storyline was trying to get away from the standard ideas of Gods and keeping the storyline away form biblical references or storyline ideas that had already been greatly explored. We had various ideas about the presentation but knew that an animation would be a good way to show our game and a unique artistic style. So began concept art and sketches. We decided on using the nintendo wii console as there are many possiblitites and fun ways to play a god in this. We decided on a fairly dark scene in the poster to portray the artistic feel. After the animation we weren’t entirely sure what else could fit into the animation othen then text or still pictures. It was then decided to do interview type sections to explain the gameplay, artistic direction and basic controlls etc. With the red lighting we were really impressed how the final product appeared.