After the brainstorming we really had to narrow down the idea in order to prepare the presentation. There were varying stages in this, once Pierre raised the idea of being in controll of a god battling against a massive army we all decided that would be a fun game. It was then that we really had to narrow down a final storyline. One of the main issues in the storyline was trying to get away from the standard ideas of Gods and keeping the storyline away form biblical references or storyline ideas that had already been greatly explored. We had various ideas about the presentation but knew that an animation would be a good way to show our game and a unique artistic style. So began concept art and sketches. We decided on using the nintendo wii console as there are many possiblitites and fun ways to play a god in this. We decided on a fairly dark scene in the poster to portray the artistic feel. After the animation we weren’t entirely sure what else could fit into the animation othen then text or still pictures. It was then decided to do interview type sections to explain the gameplay, artistic direction and basic controlls etc. With the red lighting we were really impressed how the final product appeared.
Archive for the ‘Multimedia Project II’ Category
GODFALL
September 30, 2007Individual Contributions
July 30, 2007Harrison Rhodes:
- Poster (Main role)
- Idea generation and brainstorming sessions
- Video storyboarding
- Nintendo Wii research (controllers)
- Critiquing
- Video
- Editing Preparations
Andrew Moloney:
- Conceptual Art (pencil + scans + digitising) (Main role)
- Idea generation and brainstorming sessions
- Critiquing
- Animation support
- Video
- Editing Preparations
Pierre Medeiros:
- Animation (Main role)
- Conceptual Art (pencil + scans + digitising)
- Idea generation and brainstorming sessions
- Critiquing
- Video
- Editing/Compiling
23/07/07 Week 1: Quick & Dirty Demo progress
July 23, 2007This week we began work on the first assignment the Quick & Dirty Demo. My group contains Andrew Moloney and Pierre Medeiros. To begin with we just tried to decide on an idea to focus upon. We all decided that doing a demo on a game would be a fun idea to work with. The type of game to focus upon. There was the option of first person shooters, adventure, strategy, mmo to name a few possible choices. We also wanted to try and think of an idea for game that hadn’t been explored much or at all. This led to the first main idea of an evolution based game where you start as a sort of creature whether a herbivore or a carnivore. The idea is to survive and adapt to the changing environment and circumstances. In order to survive herbivores may need to stay in a herd to stay alive against the more powerful carnivore’s. There would be a quest based objectives as well as different things your kill keeping your character alive. This would be an mmo based but restrictions would be placed on what you can kill depending on the level differences. The more experience your character gets allows for you to choose how your character evolves such as adding wings for flight, extra legs for speed etc. However after looking at a game presentation of Spore it pretty much seems to already be taking this idea into production which looks really interesting. With this in mind we began to think of a new idea for the game.
The new idea of the game came from Pierre. This game involved the user controlling a god from a birds eye view destroying armies. From a discussion on this we were able to come up with a collection of idea on the direction of the game.
Traditional Gods
Overhead views of the armies
Nintendo Wii
Storyline for single player.
Multiplayer scenarios
God spells
Cause of god
Defending or attacking
Bench marks
Armies + Heroes
Monsters summoned (gods/priests)
Customise your god
Possible storyline plot
New gods created by the people. People oppressed by the current gods who directly interfere into human affairs. The people desire a god to destroy other gods. Gods of beliefs such as wealth, anger, slavery.
God appears on the screen as a demi god. When you reach a certain level you are able to rain death from the sky. Can walk around attack troops.
Initially we were focused on a traditional approach to the gods such as having the common gods as Athena, Poseidon, Aeries, Zeus etc. But we decided that this had been done so many times beforehand that we decided on a new approach. This new approach was on having gods based on human emotions and values such as anger, wealth, madness to make it interesting. Having a storyline based around all the gods oppressing the people adds a bit of a twist to what the common gods were seen as. By using the Nintendo wii console also adds a new kind of interaction such as innovative movements to cast spells. The god has little control over what your army does only basic orders can be given. After we had discussed this we divided up the tasks. Andrew was going to make some sketches, Pierre is doing animations and I’m doing the flyer information and presentation outlines. We are planning to meet back up on Wednesday.
Possible layout of the presentation
Intro
Game outline
Storyline for single player
The console (why we chose the wii) examples of how the wii will be used
Game play (hero + armies + powers etc)
Possible Game Names
Divine Vengeance
Divine Injustice
Divine Extortion
Websites